Version history

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1.7.6
Released August 13, 2019.
 * Added debug logging to assist in resolving dungeon sector door not always opening (please report with logs if you encounter this)
 * Resolved an issue with dungeon generation failing rarely
 * Make incombat effect "positive" so that it is no longer dispelable
 * Fixed dungeon specific loot
 * Resolved crash due to world having an invalid block
 * Resolved issue with lore book showing (!) even when there are no new items
 * Fixed lore book UI chapter select interaction
 * Fixed text for alchemy recipe sets

1.7.5
Released August 12, 2019.
 * Resolved a crash caused with NPC rooming getting into a bad state
 * Resolved issue with new boss not dropping correct loot
 * Resolved issue with Auri Tree not warding off monsters properly
 * Resolved several issues with using the Syle Manipulator in multiplayer
 * Resolved an issue where controller rebinding could put the controller settings into a bad state
 * Resolved issue with Overload Bow not working properly
 * Resolved issue with Gigadin not always dying properly
 * Resolved issue with the equipment attribute "stat% to other stat" not unequipping properly
 * Resolved issue with Soul Ripper spear removing power on other weapons
 * Resolved issue with Barter skill not working
 * Players are prevented from translating already learned scrolls
 * Moved mannequin to craft category "Basics" and subcategory "Outfits"
 * Changed mannequin to be its own research set
 * Improved planting seeds
 * Reduced length of dungeoneer dungeons by one floor

1.7.4
Released August 10, 2019.
 * Better monster spawners underground
 * Underground monster population has been greatly increased
 * Changed toolbar cooldown presentation to help clarify when an item/skill is usable
 * Resolved issue with Catalyst Research
 * Resolved issue where research interface would show already known sets
 * Resolved issue with toggling "Show Password" option while joining a server
 * Resolved crash caused by placing items in an old npc room
 * Reduced material cost for Chaos Bed

1.7.3
Released August 9, 2019.
 * Potentially resolved multiple crashes players were encountering
 * Resolved issue where mechanical device connections could be lost
 * Resolved issue with not being able to drop through platforms while on the very edge of the platform
 * Resolved issue with popup notifications sometimes not being displayed properly
 * Resolved crash with using controller on Research
 * Reduced wand stamina cost
 * Low level dungeons are now less floors
 * Cortess monsters no longer appear in "Kill All" dungeon rooms
 * Enchantments are now capped to level 50
 * Cleaned up bow charge particles
 * Change default key for "Hide UI" to Alt+Z
 * Made using the controller on Research much better
 * Fixed some text issues

1.7.2
Released August 4, 2019.
 * Resolved crash due to an interaction with Enshroud spell and leaving a realm
 * Resolved issue with Horde Realms sometimes being empty
 * Resolved crash due to non spawner getting mixed up with spawners in ConflictHandler
 * Resolved crash during dungeon generation
 * Resolved issue with some monsters not dying properly in dungeons
 * Resolved issue with dungeon treasure chests not always being correctly populated
 * Resolved issue with loading region levels for old worlds

1.7.1
Released August 3, 2019.
 * Slightly decreased number of monsters the player encounters
 * Resolved issue with world generation getting stuck on "World Saving"
 * Resolved issue with Baritus getting stuck at 0% health
 * Resolved regression with Horde Realms not working properly
 * Resolved issue with some linux distros not working properly due to bad Python imports

Chaos Awakened (1.7)
Released August 1, 2019. Features
 * Bosses have been greatly enhanced and now provide a true challenge
 * New NPC: Chaotician
 * New ultra difficult boss introduced
 * Monsters can now be staggered when attacked in quick succession
 * Healing consumables system introduced
 * New Monster: Kleptomi
 * New Monster: Gigadin
 * New Monster: Aegros
 * New Monster: Aegseed
 * New Monster: Corenite
 * New Monster: Zaboli
 * New Monster: Verrend

Changes
 * Recovery packs are now combined when placed next to each other
 * Discovering bosses has been made much easier
 * Bosses are now unlocked for all players in the world at once
 * Bosses no longer regenerate health when out of combat
 * Bosses now have their own (much larger) health bar
 * Significantly reworked monster spawning
 * Removed conflict hostility
 * Slightly increased required experience for early levels
 * Lowered monster item drop rates
 * Lowered effectiveness of "Increase Drop Rate" Gather skill
 * Monsters can now drop a variety of quality tiers for a item type
 * Decreased drop rate for enchantments from normal monsters and greatly increased quality threshold
 * Greatly increased enchantment drop rate from paragon monsters
 * Adjusted critical hit damage algorithm
 * Adjusted damage algorithm
 * Cortess and many other monsters has been rebalanced
 * Monsters spawned from spawners are now always the spawner level
 * Monster levels have been redistributed
 * Reduced stamina cost for common actions
 * Projectiles now passthrough platforms
 * Heal spell recast and cast time have been significantly increased
 * Reduced effectiveness of the Stationary Heal equipment attribute
 * Reduced potency and increased cooldown of Stoneskin
 * Removed damage over time effect on Corruption effect
 * Reduced Roll reduction on Beast gear set
 * Reduced Head armor and Body armor enchantment slots
 * Increased Wand stamina cost
 * Changed attribute distribution on enchantments
 * Enchantment attributes must be unique
 * Negative attributes on enchantments can no longer be replaced
 * Perseverance buff has been removed
 * Added Antidote item
 * Way shards now scale with with players
 * Dodge rolling now resets fall damage
 * Build Mode: Hovering over a block will now displays the block's name
 * Crafting is no longer possible while in combat
 * Added a setting to move the toolbar to the bottom of the screen
 * Changed toolbar to be clearer when an item is out of stock
 * Add new keyboard shortcut to toggle the UI from being visible (default binding is 'Z')
 * Holding shift while opening a treasure chest will additionally open your inventory
 * Talent Icon on HUD now glows when you have newly acquired Talent Points
 * Equipment Icon on HUD now glows when you have newly acquired Infusion Points
 * Healer NPC must now be in a room to heal players
 * Changed sound effect when clearing a toolbar slot

Bug Fixes
 * Resolved issue where monsters would sometimes be invisible after returning from another realm
 * Resolved issue with enchanting enchantments sometimes replacing the wrong attribute on the enchantment
 * Resolved issue with flying monsters sometimes flying away never to be seen again
 * Resolved issue with Way Shards not growing during world generation
 * Resolved issue with Corruption foliage not properly dissipating
 * Resolved issue with a handful of RNG situations not being properly randomized
 * Resolved issue with being able to fight bosses repeatedly without leaving the realm
 * Resolved issue with too high level Apex monsters appearing
 * Resolved small issue with Quaridin AI
 * Resolved issue with hovering over an ally's status effect would not work correctly
 * Resolved issue with notifications sometimes becoming jumbled
 * Resolved issue with some UI elements not glowing correctly
 * Resolved issue with the Dungeon Marker text
 * Resolved issue with Show Combat Numbers setting not working
 * Resolved issue with Etheous Sword channeling attribute
 * Resolved issue with spear attack hitboxes not working properly (mostly)
 * Fixed Syle Purifier description
 * Resolved infrequent crash on menu caused by switching between controller and keyboard

June 3
 was released on Steam.

February 10
 was added on Steam.